Resident Evil: Requiem is Capcom's boldest entry in years. Set in a collapsed European city, it pulls the franchise back to its survival-horror roots while layering in a genuinely haunting narrative that pays off two decades of lore. This is not a safe sequel — it takes real risks, and most of them land.
The first four hours are some of the most tense survival horror you'll play in 2025. Resource scarcity feels meaningful, not punishing. The environments — decayed cathedrals, flooded catacombs, a labyrinthine hospital — are the best Capcom has ever built. Every room tells a story before you read a single note.
Is it worth full price at $59.99? Probably not for most people — it's a 14-hour campaign with limited replayability outside of rank runs. But at Kinguin's current $28.40, the math flips completely.
The over-the-shoulder combat returns, refined to near-perfection. Parries have weight and timing windows feel fair without being forgiving. Enemies react intelligently — circling, feinting, communicating — in ways that make group encounters genuinely frightening.
Inventory management is back as a core tension mechanic. You will make agonising decisions. That's the point, and Capcom knows it. The knife durability system polarised fans in RE4 Remake; here it's been rebalanced substantially, and most complaints no longer apply.